The E-Uni war is over. When we put their POS into reinforced they decided they didn’t want to play with us anymore. It is understandable though a little sad because I would have liked a last great fight when the POS comes out of reinforced. In addition to that we missed out on a fight when the E-Uni fleet decided to help chribba in the defense of his nullsec system. So we started to bash the POS which wasn’t very exciting but the comms made it at least funny.
So we are more or less back to normal RvB at the moment. We still have a single war target hanging around our systems in a cloaked Loki but I for myself decided to ignore and don’t give him any attention. We had several pretty good fights again. I think I nearly fc’d every single time I was online yesterday mostly because no one competent was around. Some things went good some went bad. I got ourselves ridiculously slaughtered in Vellaine when I chose to engage an obvious bait maller just to give the blue fleet, that outgunned us seriously, the chance to jump into us. At least we got a Cerberus kill. This was a classic example for not to rely on 15 minutes old intel in RvB. There is always the possibility to upship for the enemy. To be fair the blues told us pretty quickly to downship after this engagement and they held their word.
Something that did went well was the catch of a sniping Rupture later on. At this time the blues weren’t really organized and we were hanging around their HQ in Autaris. I decided to move the fleet back to the Akonoinen gate to give them a chance to organise. The Rupture pilot decided to try his luck in sniping our frigates from around 70km of the gate. The spot he was using was pretty much in line with the sun. So I decided to have some tacklers bounce of the sun and back to the gate in ranges from 50km-100km, while warping the fleet to a tactical. It all came together when the Rupture warped back in, point was established the fleet warped to primary tackler and we brought him down rather quick.
Other things went good and bad this day but those two were the most remarkable in my opinion.
On another topic Azual recently published an article about threat assesment that is really worth a read. In this article he gave 4 scenarios on which he wants to hear people’s primary list. So I will give a rather lengthy reply to this. The short version can be found in the comments on Azuals blog.
Example 1
You: 10 mixed t1 cruisers with frig support
Opponent: 3 drakes, 3 caracals, 1 raven, 1 blackbird
This is a rather tricky scenarion in my opinion. You are facing a lower on numbers opponent that seriously outguns and has a rather nasty ECM support that you want to get rid of. I will just assume now that we have no blackbird on our own to counter jam their blackbird. Considering the foes I would say the Raven is except for his drones not that frightening at all. Though support from target painter either of his own or from the drakes might make him more of a threat. The Drakes are mostly a threat to our cruisers. Heavy missiles can hit those still quite good and they are a pain to kill. Their anti-frigate support is obviously the Caracals most likely they will be AML fit and chew through our cruisers pretty fast.
Okay to sum it up I would start with the caracals to hold our fast tacklers alive. While at the same time really fast frigates should burn for the blackbird with all drones assigned to them. If they can kill him before he warps off fine if not he is at least of the field. When the Caracals are done it all comes down to how many we have still breaking the tanks of Drakes in T1 cruisers takes time and in the meantime we will be shot at. So I would say as long as we have at least 6 cruisers left on field and some frigs we will go for the drakes. If there is less left call for a bail.
Example 2
You: 20 t2 frigates (mixed assault ships and inties)
Opponent: 3 zealots, 1 curse, 2 purifiers, 1 abaddon, 1 heretic
This scenario all comes down to what you can kill fast. Assault ships do pack quite a punch so it should be possible to even wear down the Abaddon in time. So my approach to this would be to get dps of the field as fast as possible. The bombs of the purifiers are only a real threat to frigates if they have a MWD running. Exception of this being Interceptors with a high Interceptor skill. One word on the curse. It surely is a threatening ship but in this scenario I would say his neuting capabilities are overwhelmed he might be able to neut 2-3 ships. Which is annoying but I think we can take this blow and still have the upper hand.
My list of primaries would then be. Assault ships start with the heretic while Interceptors spread points and especially get a lock at the purifiers as soon as they decloak. Once the heretic is done move on the to the purifiers, everybody should just shoot the one closest considering how paper thin they are there is no point in primary them they should explode pretty fast. Actually most probably the inties already finished them. Next target would be the Curse. It will probably try to burn but if there are more than 3 interceptors left he won’t have any luck with it. After that it is time to get the Zealots and finally the Abbadon. This is under the assumption that both parties are pretty close in the beginning. If they aren’T things will get nasty as the Zealots and the Abaddon will start sniping the frigs and probably killing a bunch of in the approach while the bomber will throw bombs in your approach.
Example 3
You: 3 mid-range battleships (e.g. pulse abaddons or AC tempests), 1 arazu (point and damps)
Opponent: 4 hurricanes, 1 broadsword, 2 jaguars, 1 stiletto, 2 scimitars
I don’t have much experience with these ships so I will just say a general idea.
Damp one of the scimis to hell and back will pointing and shooting the other. Hope is that the 2nd scimi won’t be able to rep his mate so that he will explode pretty fast. Then move on to the next Scimitar while switching damps on the broadsword. During this move away from the enemy as we want to use our superior range. Use drones on the stiletto first and then on the jaguars. With the scimis down it is time to take out the broadsword followed by the canes and what ever is left on field.
Example 4
You: 5 kiting battlecruisers
Opponent: 2 megathrons, 2 vexors, 2 brutix, 2 enyos
The Megas probably won’t be able to keep up with our speed so we can ignore them for now, The first to close up will be the enyos so if we have neuts we will use them on them and kill them. The next targets will be the Brutixes followed by the vexors and finally the megas. It will be tricky to get point on these ships without loosing too much range and transversal on the megathrons but I think it can be done.
Okay this has been a rather wall of text but I hope you don’t mind 🙂
Fly dangerous and die in a horrible fire.